Happy Trails
The other half About this project Why the network looks the way it does, where the gaps came from, and what it would take to close them.
The user's guide

About this map

The map is drawn the way a subway map is drawn: not to scale, but to make the shape of the network readable at a glance. That buys a lot of clarity and costs you the ability to guess what anything means. This page is the key.

The lines

Every line on the map is a way of getting somewhere without a car, and the kind of line tells you what sort of way it is.

Behind them, in grey and blue, is the city: roads, highways, railways, rivers and golf courses. None of it is there to be ridden. It is there because the shape of the trail network is explained almost entirely by what it has had to get around, and a trail map with nothing else on it hides the whole argument.

The dots: how you get across the road

The small circles along a trail are the places it meets a road. What colour the circle is tells you what is waiting for you there, and it is the single most useful thing on the map if you are riding with children or on anything wider than a bicycle.

A green dot is any of the five below. They are not equally good, and the order here is roughly the order you would want them in: paint is an argument, a signal is an instruction, and a bridge or a tunnel means the question never comes up. What they have in common is that somebody thought about the person on the trail.

Which crossing a dot stands for is not written on the map — the map says only red, green or white. These six are what the green ones turn out to be when you get there.

Wishful thinking

Half of what this map is for is the trails that are not there. Switch Wishful thinking on — it is in the Layers panel, behind the stacked-squares button on the left of any map — and the proposals appear in purple.

Purple means the same thing everywhere on this site, without exception: this does not exist. A purple line is a trail nobody has built. A purple waypoint marks a specific problem, with a picture of what is there now and, where it is worth drawing, a picture of what it could be — drag the slider across the photograph to see one become the other. A purple button where two trails meet leads to a proposed trail rather than a real one, and it only appears while Wishful thinking is switched on, because an offer to take you to a trail the map is currently not admitting exists is no offer at all.

Every proposal is also listed on the Wishful thinking page, where you can sort them by what they would cost and how much good they would do. Some are a coat of paint and a sign. Some are a bridge. They are one person's opinion, offered as a starting point for an argument rather than the end of one.

Walking a trail

Every trail has its own page, and a trail page is not a map you look at — it is a trail you walk. Scroll, and the map moves under you from one end to the other. The distance, the height and how far along you are count up as you go, and a waypoint's card arrives by itself when you reach it. It is the whole point of the site, and it costs nothing to try: open any trail and scroll.

Autoplay

If you would rather not scroll, press play in the row of buttons at the bottom of a trail page and the map walks itself. It travels at a steady pace, slows as it comes into a waypoint, holds there long enough to read the card, and moves on. The same row is on the main map, where it flies between the featured waypoints across the whole city rather than along one trail.

Taking hold of the page yourself — scrolling, dragging the elevation graph, opening a card — stops the tour immediately, because a page that keeps driving while you are trying to steer is infuriating. Nothing is lost: press play again and it carries on from where you now are.

The rest of the furniture

What the map is not

It is not to scale, it is not routing software, and it is not authoritative. Distances are measured along the drawn line and are close enough to be useful and wrong enough not to plan by. Surfaces change, trails close, and construction moves. If something here is out of date or simply wrong, tell me — that is the fastest way this gets better.